Dependency Injection
はじめに
Dependency Injectionについて自分なりにまとめてみる。 (Dependency Injection コンテントにつていは記述していません。) 修正箇所があれば、Updateをしていく。
そもそも
Dependency Injection(DI)をWikiで調べてみると…
コンポーネント間の依存関係をプログラムのソースコードから排除し、外部の設定ファイルなどで注入できるようにするソフトウェアパターンである。英語の頭文字からDIと略される。 依存性の注入 - Wikipedia
簡単に言うと、下記の様にクラス内でインスタンス発行(定数など)をせずに、引数として渡しましょうと言っているだけ。 なのに名前が仰々しすぎる…
非DIコード
import random possible_moves = ['roll', 'hold'] other = {1: 0, 0: 1} goal = 50 def clueless(state): "A strategy that ignores the state and chooses at random from possible moves." return random.choice(possible_moves) def hold(state): """Apply the hold action to a state to yield a new state: Reap the 'pending' points and it becomes the other player's turn.""" (p, me, you, pending) = state return (other[p], you, me + pending, 0) def roll(state, d): """Apply the roll action to a state (and a die roll d) to yield a new state: If d is 1, get 1 point (losing any accumulated 'pending' points), and it is the other player's turn. If d > 1, add d to 'pending' points.""" (p, me, you, pending) = state if d == 1: return (other[p], you, me + 1, 0) # pig out; other player's turn else: return (p, me, you, pending + d) # accumulate die roll in pending def play_pig(A=clueless, B=clueless): """Play a game of pig between two players, represented by their strategies. Each time through the main loop we ask the current player for one decision, which must be 'hold' or 'roll', and we update the state accordingly. When one player's score exceeds the goal, return that player.""" # your code here strategies = [A, B] state = (0, 0, 0, 0) while True: (p, me, you, _) = state if me >= goal: return strategies[p] elif you >= goal: return strategies[other[p]] elif strategies[p](state) == 'roll': state = roll(state, random.randint(1, 6)) #randomが毎回変わるのでテストができない・・・ else: state = hold(state) def always_roll(state): return 'roll' def always_hold(state): return 'hold'
DIにする。 変更部分のみを記述。
def dierolls(): "Generate die rolls." while True: yield random.randint(1, 6) def play_pig(A=clueless, B=clueless, die=dierolls()): # generaterは、dierolls()の様に括弧付きでよい。 """Play a game of pig between two players, represented by their strategies. Each time through the main loop we ask the current player for one decision, which must be 'hold' or 'roll', and we update the state accordingly. When one player's score exceeds the goal, return that player.""" # your code here strategies = [A, B] state = (0, 0, 0, 0) while True: (p, me, you, _) = state if me >= goal: return strategies[p] elif you >= goal: return strategies[other[p]] elif strategies[p](state) == 'roll': state = roll(state, next(die)) else: state = hold(state)